OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::ShadowTextureConfig Struct Reference

Structure containing the configuration for one shadow texture. More...

#include <OgreSceneManager.h>

Public Member Functions

 ShadowTextureConfig ()
 

Public Attributes

uint16 depthBufferPoolId
 
PixelFormat format
 
unsigned int fsaa
 
unsigned int height
 
unsigned int width
 

Detailed Description

Structure containing the configuration for one shadow texture.

Constructor & Destructor Documentation

◆ ShadowTextureConfig()

Ogre::ShadowTextureConfig::ShadowTextureConfig ( )
inline

Member Data Documentation

◆ width

unsigned int Ogre::ShadowTextureConfig::width

Referenced by ShadowTextureConfig().

◆ height

unsigned int Ogre::ShadowTextureConfig::height

Referenced by ShadowTextureConfig().

◆ format

PixelFormat Ogre::ShadowTextureConfig::format

Referenced by ShadowTextureConfig().

◆ fsaa

unsigned int Ogre::ShadowTextureConfig::fsaa

Referenced by ShadowTextureConfig().

◆ depthBufferPoolId

uint16 Ogre::ShadowTextureConfig::depthBufferPoolId

Referenced by ShadowTextureConfig().


The documentation for this struct was generated from the following file: