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sfRenderStates Struct Reference

Define the states used for drawing to a RenderTarget. More...

#include <CSFML/Graphics/RenderStates.h>

Public Attributes

sfBlendMode blendMode
 Blending mode.
 
sfStencilMode stencilMode
 Stencil mode.
 
sfTransform transform
 Transform.
 
sfCoordinateType coordinateType
 Texture coordinate type.
 
const sfTexturetexture
 Texture.
 
const sfShadershader
 Shader.
 

Detailed Description

Define the states used for drawing to a RenderTarget.

Definition at line 43 of file RenderStates.h.

Member Data Documentation

◆ blendMode

sfBlendMode sfRenderStates::blendMode

Blending mode.

Definition at line 45 of file RenderStates.h.

◆ coordinateType

sfCoordinateType sfRenderStates::coordinateType

Texture coordinate type.

Definition at line 48 of file RenderStates.h.

◆ shader

const sfShader* sfRenderStates::shader

Shader.

Definition at line 50 of file RenderStates.h.

◆ stencilMode

sfStencilMode sfRenderStates::stencilMode

Stencil mode.

Definition at line 46 of file RenderStates.h.

◆ texture

const sfTexture* sfRenderStates::texture

Texture.

Definition at line 49 of file RenderStates.h.

◆ transform

sfTransform sfRenderStates::transform

Transform.

Definition at line 47 of file RenderStates.h.


The documentation for this struct was generated from the following file: